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вторник, 27 май 2008 г.

What must be O nline-game of the future?


There are many online-games, they are quite diverse in a way to a game.
The games with the hero, for example, are fairly uniform in its development(upload levali; fight with other heroes who do the same, take their weapons, which as a move some time or start to repeat or to change the same values).
A strategies-have poor timing of the maps the movement is slow and one way in battle almost no chance for a weak, with difficult and unnecessary development which indefinitely unless it abgreydvash constantly with you is done. Such games they bored quickly.What will the future of the game?It must be close to reality, and what better game from which recreates the real life of man, his aspirations.
The game should be close to our time and contain in themselves the brightest human givens:
1. Man is an animal-social means countries should have in the game
2. Moreover, it is social animal person communicate with others about themselves and seek benefits in that, in consequence of which has put relations and their results are varied and unexpected-then the game should be able to pursue a policy and it must may conclude contracts with a variety of content that can be met without the imposition of the game itself, but from the situation in the game.If no other party adherence contract also might not meet him and then all should ready to put up with the consequences of that. The very fear and benefits to both sides to make it comply.
3. Of course without any development not how to pass. However person develops, but very slowly. Това значи, че трябва да се остави на самите процеси в самата игра. Must have certain basic industries and less social structures. So the player will not lose time in the development of small industries, and will have time to develop their own country in the global strategic plan and complying with other countries, the peculiarities of the terrain and those of its resources and to their own existing ones.
4. Coming order of the most important of all human creations-money and the economy.
Each country must have its own currency and economy that would change the course of the currency against it. The economy must be as a result of cyclical changes in the development of the country as it may be (+) or (-), and reflect relationships with other countries.
5. And something without which the game is not fair-Good luck, chance, accident, call it as you want, but it must be a great deal but comply with realism. Not only in battle but also in the development of population, the boundaries of the State itself, location and so forth.
6. States should not be perpetual and fully able to annex other countries, however, must enslave people have shams for rebellion under certain parameters, a ruler to incorporate them or delete other conditions. Can make cities where the player and ask to be transferred population, etc.
7. To allow demarcation of the Member to menyat as needed without the need to conquer the whole of the country.
8. The game can allow the introduction of new parameters at any time if necessary to meet such diverse developing game. Such a game would have great success among the players with high standards.
There is no greater challenge from a game with constantly changing conditions in which the player himself is acting head entity whose decisions can predetermine the overall development of the game.
Apologies to all my readers for bad translation, but so can. For the next time will endeavor better.!







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